![]() ![]() ![]() In fact, I never have to adjust the overall FFB for each car in any other sim, the sim just does it for you. That's a huge variation from car to car and other racing sims just don't do that. ![]() For instance, I might use a FFB gain of 15 when driving the Radical, but if I don't customize settings for each car, and then drive the Mustang, Miata, or Solstice, there's almost no feedback at all at a gain setting of 15, and for the Mustang, I might need a gain of 32-34 before it starts to give me a satisfying level of feedback. I understand every car is going to feel different, that's not what I was saying. I think you missed my point, if you play any other sim racing game, you don't have to adjust the FFB for each car, the developer has already done that for you individually, so if you drive an F1 car, its going to feel very different than a Fiat 500, but in iRacing, unless you customize the setting for each car, your FFB gain settinge gets applied to every car the same and to be quite honest, each car's FFB feel varies far more than it should. ![]()
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